IN THE NEWS: CAN APPLE PAY – PAY OFF FOR APPLE?
NEW YORK (AP) — Apple has already made inroads in the way people use computers, buy and listen to music, make phone calls — and do mobile computing. But can it change the way we pay for stuff? The company is betting that its Apple Pay system will help revolutionize how sales are made. Apple Pay will let people use smartphones to buy things both at brick-and-mortar stores and online stores. The company says it’s easier and more secure than using a credit or debit card. More importantly for Apple’s profit picture, it puts the company in competition with services like PayPal and Google Wallet.
IN THE NEWS: ACT ON COMPUTERS
IOWA CITY, Iowa (AP) — Back in the day, people used No. 2 pencils to take standardized tests for college. Then there was the bubble-sheet version of the exams. Now there’s a growing move toward using computers to take those tests. Back in April, thousands of students took the ACT on computers. The company that provides the test says that’s the first time the college entrance exam was administered without a pencil and paper. The contents of the computerized version of the tests are the same as the bubble sheet version, the results are considered official — and they can be reported to colleges.
ON THE WEB: TVEYES
CYBERSPACE — A media monitoring company that distributes TV clips to customers like the White House and Congress hasn’t violated broadcasters’ copyrights. That’s the ruling of a judge in New York City — which ruled in a copyright infringement case brought against TVEyes by Fox News Network. The judge ruled the company’s database and searchable function for TV clips and snippets of transcript were fair uses of broadcast content and thus were protected from claims of copyright infringement.
IN STORES: “DESTINY” SALES
SANTA MONICA, California (AP) — So far, so good for “Destiny.” Activision says it has sold more than $500 million worth of the video game worldwide on its first day of release. The company says that makes the title the biggest new video game franchise launch in history. There were more than 11,000 midnight openings worldwide — with fans of the game from nearly 200 countries shared their experiences on YouTube and social media.